Graphics > Advanced > Load Custom Textures.Extract the ZIP file into %username%/Documents/Dolphin Emulator/Load/Textures ( ~/.local/share/dolphin-emu/Load/Textures on Linux, ~/Library/Application Support/Dolphin/Load/Textures on macOS).Alternatively, change the branch to Dolphin and press the "Code button" on the right side of the Github page, then "Download.Load the target rom, then access the Quick Menu > Options > GlideN64 > Use High-Res textures.Android users need the Mupen64Plus-Next GLES3 core.From the Retroarch main menu, go to Load Core > Download a Core > Nintendo - Nintendo 64 (Mupen64Plus-Next).Ensure that the cache folder exists in the directory.Once downloaded, put everything that's inside of the ZIP into your ~/RetroArch-Win64/System/Mupen64plus/hires_texture/MARIOKART64 folder.Set the parameter LoadHiResTextures and txHiresTextureFileStorage to True.On macOS, the path is: ~/Library/Application Support/Mupen64plus.On Linux, the path is: ~/.config/mupen64plus.Edit the config file found in %APPDATA%/Mupen64Plus.On macOS, the path is: ~/Library/Application Support/Mupen64plus/hires_texture.On Linux, the path is: ~/.local/share/mupen64plus/hires_texture.Once downloaded, extract everything that's inside of the ZIP into your %APPDATA%/Mupen64Plus/hires_texture/MARIOKART64 folder.If you are using RMG, instructions are similar to the ones of Project64. Press the "Code button" on the right side of the Github page, then "Download.Mupen64Plus using latest GLideN64 WIP build Options > Graphics Settings > Texture Enhancement > Check "Use Texture Pack" and "Use file storage instead of memory cache" and point file paths to the texture pack. Options > Configuration > Config: Mario Kart 64: Plugins > Video > GlideN64.Make sure the game runs, then adjust the graphics configuration for your Mario Kart 64 rom by highlighting the game in your ROM Directory within P643.0, then:.Once downloaded, extract everything that's inside of the ZIP into your ~/Project64/Plugin/GFX/GlideN64/hires_texture/MARIOKART64 folder. Install Project64 using latest GLideN64 WIP build
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